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Elvensword Ambassadorial Tournament January 28 and 29 2017

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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Unorthodoxy » Sat Jan 21, 2017 2:20 pm

No statistic can be brought above 10, per the main rulebook.

the bonus is used for all purposes. But keep in mind that a statistic cannot be raised above 10 so it will only really help units that start lower than 10.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby agentorange » Sat Jan 21, 2017 2:32 pm

What about a unit that is at ten and then gets a negative? Will that unit still get a plus one once their leadership has dropped below ten?

I ask, so next weekend we don't have to go through this.
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Unorthodoxy » Sun Jan 22, 2017 9:30 am

As I mentioned it will not benefit a unit that starts at 10, as it is not a benefit to the LD roll but instead to the LD itself.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
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http://www.40kunorthodoxy.blogspot.com

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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Unorthodoxy » Sun Jan 22, 2017 10:58 am

Ambassadors.

The following are the list of Secondary Objectives we may be using for Missions 2-5. Please take a moment to view them: Secondary Objectives:

Master Spy:
Each player nominates one of their opponents non-vehicle models and announces it as their spy traitorous spy, in the order you deployed. To achieve the secondary objective, that enemy model must survive. In addition, that model must always be allocated wounds last unless a blast or Template is being used, r egardless of its position in the unit. Your troops are under strict orders not to kill him. That model will never offer to Look our Sir. Therefore if he is the closest model to the character attempting to pass a wound off, the attempt to do so automatically fails. Betrayal!

Hold the Line:
The mission has gone from bad to worse and there is no longer a need for caution. It's win now or die with your boots on. You must hold the enemy tide back.
If your enemy ends the game with no units within 12" of your long board edge you have achieved the secondary objective. For a unit to be in your deployment zone for this purpose, one Scoring model must be within 12” of your deployment edge.

Legendary Heroes
Good soldiers will fight for their cause. Great soldiers would die for it. Legends are made when improbable odds are overcome.
You must destroy a unit (or force it off the board) that costs twice as many points as the unit that finishes it, in one phase. If more than one unit contributes wounds/damage to the effort that phase, count the higher point unit as killing the target. A unit that falls off the board is considered killed for purposes of this objective, but it must happen in the same Phase as the damage that caused it to flee. The combined cost of the unit is used, so when characters join to a unit, that units cost increases accordingly for purposes of this Secondary Objective.
Example: if you have a 200 point and a 300 point unit attacking the enemy’s 500 point unit in the Psyker phase, and both of your units cause damage, the 300 point unit gets credit for the kill that phase (which means this Objective is not scored).

Frag 'Em All and Let The Emperor Sort ‘Em Out.
Only a complete victory will do.
You can achieve the secondary objective if your enemy has less than half the original units you do at games end. For example if you end with four of your original units left on the board, and he ends with 2, you have achieved this objective. “Summoned”, regenerated or otherwise conjured kill points do not count as “alive” for this purpose.

The Vagaries of War
Even the most experienced veteran knows that the winds of battle change and with it, new orders arrive, followed by orders countermanding orders. In the end the vagaries of war are always unpredictable and the soldiers can do nothing except follow the latest command.
Place two new objective markers in the center of the board and scatter both individually 5D6 inches. Like all objectives they are impassible and if they land directly on a unit, reduce the scatter the least amount possible to place it without landing on a model or in impassible terrain. It never lands on target, so use the small arrow on the scatter die to determine the scatter direction if the "HIT" result comes up on the scatter die. If the objective scatters off the table, it stops at the board edge. New orders: Secure the objective!
To gain credit for this Secondary objective, you must control more of them than your enemy at the end of the game.

“Lord, give me the strength to find one more”.
Your battle brothers are your victory and none can be left behind in battle.
The next time a non-vehicle unit is destroyed, leave the last model removed from that unit on its side, where the model died, which is now an independent character marker with all its previous statistics. It has one wound remaining and cannot attack in any way nor use any items it carries, but is not dead (yet), and cannot move unless it joins another non-vehicle unit.
To rescue this model and gain this Secondary Objective, it must first join a unit, which ends that units movement. You can then move in future phases to get him/her into base contact with your Deployment edge, where he/she will receive triage. The unit cannot launch assaults, nor run or turboboost when helping your downed comrade (though you can be transported at any speed in a vehicle). Once the model itself reaches your deployment edge you have achieved this Secondary Objective and the unit providing help is placed in Ongoing Reserve (announce by what legal method you wish to return at this time, such as Deep Strike if your unit has this ability).
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Unorthodoxy » Wed Jan 25, 2017 4:32 pm

IMPORTANT NOTE TO AMBASSADORS: Please PM me today or tomorrow and let me know that you WILL BE wanting a massage during the tournament, between rounds, at lunch and so on. Again, $5 and she will come in at 1:00 to begin. You will pay my assistant and she will give you a signed biz card which is your ticket for it. =) i will hand out cards to those who PM me as we start the show, so keep it handy.

Menus will be available when we first start as well. Please get those back to my assistant as soon as possible so we can get your lunch orders in. We are nearly prepared for your arrivals Ambassador.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby oatsman » Wed Jan 25, 2017 7:47 pm

Hmm what to wear....Boba fett, Darth Vader, TMNT, PUNISHER, Deadpool or Bruce Lee shirt? Who cares about tactics right now, I wanna look good....oh wait too late...I already do! ;)
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Unorthodoxy » Wed Jan 25, 2017 11:17 pm

You will be pleased to know that your Ambassadorial menu is as follows:

1 Chicken Teriyaki

2 Beef Teriyaki

3 Chicken Yakisoba

4 Beef Yakisoba

5 Chicken Katsu

6 Vegetable Tempura
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Unorthodoxy » Fri Jan 27, 2017 12:43 pm

PARKING: Please note, Ambassadors, that the shop has a parking lot directly in front and directly behind it. Please park your cars BEHIND the Game Matrix. This will maximize our room. Parking is typically plentiful but as this is a GT, and we will be here all day, it makes sense not to take the front parking to the extent we can avoid it. This announcement should help us avoid having to delay the start of the tournament with people going to re-park their cars. =)
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby WrentheFaceless » Fri Jan 27, 2017 1:27 pm

Bold prediction time, I predict this will be won by a Tau, Eldar or Chaos Daemons army
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Re: Elvensword Ambassadorial Tournament January 28 and 29 20

Postby Kingpin » Fri Jan 27, 2017 3:06 pm

Close. Chaos Space Marines are going to win it. But we do have the support of those Deamons :D
Matt should be around here somewhere...lurking...
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