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Gatecrash

Gatecrash

Postby Purgatus » Mon Jan 07, 2013 3:44 pm

Interesting so far. Still very drawn to Black White or possibly Black White Red.

Thoughts?
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Re: Gatecrash

Postby Chexmix » Mon Jan 07, 2013 6:33 pm

My B/U/R mill deck is going to love the addition of Dimir cards to the set.

I haven't played B/W or B/W/R, but I imagine that the addition of W/B and R/W cards will for some very interesting deck possibilities.
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Re: Gatecrash

Postby Edosaurus Rex » Mon Jan 07, 2013 8:14 pm

I'm really looking forward to the Orzhov cards... I may add white to my B/G deck to fit some in. I just really like the extort mechanic.
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Re: Gatecrash

Postby Rage » Mon Jan 07, 2013 8:40 pm

Dimir scares the pants off of me.

I'll likely be going Gruul, splashing some Boros.
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Re: Gatecrash

Postby Chexmix » Tue Jan 08, 2013 10:13 am

I've been thinking of a G/W/R deck too, as both Gruul and Boros will have strong creatures. Should make a very good midrange deck.

Based on the Dimir spoilers, you have a very good reason to be scared lol. Cipher will add a lot of interesting options!
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Re: Gatecrash

Postby Purgatus » Fri Jan 11, 2013 11:27 am

Well, there's officially a one drop with Extort, that also has a relevant tap ability (read it, then think about Geralf's messenger with a sac outlet like Falkenrath).
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Re: Gatecrash

Postby Edosaurus Rex » Wed Jan 16, 2013 3:43 pm

Extort should be a fun mechanic!

Who's all going to the prerelease? Greg and I will be there Saturday!
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Re: Gatecrash

Postby Chexmix » Wed Jan 16, 2013 4:04 pm

Edosaurus Rex wrote:Who's all going to the prerelease? Greg and I will be there Saturday!


Just to make you aware, it's next Saturday, the 26th. Don't get TOO excited just yet :P
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Re: Gatecrash

Postby Purgatus » Thu Jan 17, 2013 12:23 am

What happens at the pre-release?
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Re: Gatecrash

Postby Chexmix » Thu Jan 17, 2013 10:54 am

Purgatus wrote:What happens at the pre-release?


You get 5 booster packs and a semi-random guild pack of 15 cards to make a 40+ card deck with. You choose one of the 5 guilds and that denotes what cards are in your guild pack. Then you play 5-6 rounds (depending on attendance, which usually is very good). No passing packs around draft-style, and no trading cards.

EDIT: And first place usually gets a booster box of the new set. You should definitely try to make it out :P
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