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Guild Ball rocks!

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Guild Ball rocks!

Postby DylanGould » Sun Jun 26, 2016 2:08 am

TL;DR summary: cool company producing it, zero cost to check it out, low model count, modern rule design, cool minis, alternating activations, good rule layout, spiffy fluff. I'll cover these points in the following posts. GB is a combat/sport game, mixing medieval skirmish and soccer, but is in no way a Blood Bowl variant...about all it has in common with BB is that there is a ball on the field and you roll dice.
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Re: Guild Ball rocks!

Postby DylanGould » Sun Jun 26, 2016 2:09 am

Steamforged Games built Guild Ball from scratch, and was very interactive with the Kickstarter community as the rules evolved. They kept players informed, and incorporated advise. They answer rules question on the forums in a timely and official manner, and the two times I have contacted them directly, I had a response within a day. Talking with their crew at Origins this year, they struck me as a very friendly and interactive set of folks, and their demo team was excited without being pushy.

The rules are free to download, as are paper standups if you want to go the route of try-it-before-you-buy-it. There are also a variety of free apps for Apple and Android that contain all relevant play stats, produced by fans but okayed by Steamforged.
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Re: Guild Ball rocks!

Postby DylanGould » Sun Jun 26, 2016 2:21 am

Mechanics: the rules have a couple very innovative components, the foremost of which is the Playbook; the principle is that attacks may cause damage, or may cause movement/sport effects, or all the above. The more successful an attack is, the more options are available to choose from, but the stronger effect is not necessarily what you will choose...sometimes moving the attacker or defender is better than damaging the defender.

The game is played to twelve points, with four points for scoring a goal and two points for taking out an enemy player. If you want to go sportsball, you can. Murderball more your style? You can. Mix the two? Yeppers. The nine factions each have a distinct style based upon the Guild from which the team is drawn, and have a variety of unique players that can score points for you. Fisherman's Guild, for example, have great movement and ball control, while the Butcher's Guild is great at wrecking stuff. However, there is enough variety withing the available players to mix the two scoring methods to suit your preference. The Union also offers freelance players that will each play for select other teams.

Players are all unique, and balanced so that you simply choose a Captain, a Mascot, then the amount of players you agree to with your opponent...a total of six is the standard size team. The standard for tournaments is eight on the roster, from which you choose six for the current game.
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Re: Guild Ball rocks!

Postby DylanGould » Sun Jun 26, 2016 2:29 am

The rules are pretty straightforward and universal. Individual team members have rules and traits specific to them, but everything about them is on a standard-size card. They use universal special rules, so if different factions have access to the same rule/trait, it keeps the same name.

Models are activated one at a time, and you alternate activating models with your opponent. Each team generates an amount of Influence at the start of each turn, which can be allocated to the various models. Each model can do a basic move for free, but Influence is required for special moves, attacks, abilities, etc; this is one of the game's main resources. Momentum is another resource that can be gained during a turn by interacting with the opposition, which allows for some abilities and is required to make an attempt to score a goal.
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Re: Guild Ball rocks!

Postby DylanGould » Sun Jun 26, 2016 2:31 am

If you care to give it a try, we are usually upstairs at OCC with spare models on Sundays at noon and Tuesdays at 6pm. If you want to read through it, the Steamforged site has the <rules download>, as well as <fluff> online. For the apps, which have an easy way to look through the individual player cards, search for Guild Ball Keeper on Apple stuff and Guild Ball Manager for Android.
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