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Japan Test

Japan Test

Postby Unorthodoxy » Mon Dec 17, 2012 12:11 am

Okay so the first test is in the books. Here is a list that utilizes a lot of the tools in the tool bag. I'd like to try it next.

100pts Takuma Nishimura

20pts Company HQ

325pts Type A Rifle/MG Platoon (+1 Section, +1 Spotter)

285pts Type B Rifle/MG Platoon (+1 Section, +1 Spotter)

150pts Heavy Weapon Assignment Platoon

95pts Priority Air Support: Nakajima Ki-43 Fighter

190pts Heavy Anti-Aircraft Gun Platoon (+1 Type 99 88mm Anti-Aircraft Gun)

95pts Type A Anti-Aircraft Platoon (Mounted on Type 92 Armored Transports)

115pts Combat Engineer Platoon (+Bangalor Torpedo +Pioneer Supply Vehicle)

390pts Chi-Ha Shinhoto Platoon (9 total)

50pts Lunge Mine Platoon (2)

185pts Heavy Mortar Platoon (Total of 6 Ghost Mortars)

2000pts
8 Platoons.

The focus of the list is to pin the enemy down early and often, while we try to encircle them!

The Shinhoto's are, as they were in World War II, there as a flanking and/or infantry support group. Their goal in numbers was to assassinate artillery to the rear so that the main attack could proceed less abated; or to dig in (sometimes literally) with troops and act like mobile pill box's. Not particularly hearty creations, but in their role as infantry support, you could do worse.

I incuded two anti-aircraft units because Japan was known to use a metric butt ton of them. They were also excellent with Mortars and the like, so I took both a Type A and Type B Platoon as well as the terrifying Ghost Mortars.

What do you think?
Last edited by Unorthodoxy on Sat Jan 05, 2013 1:08 am, edited 2 times in total.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
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Re: Japan Test

Postby Dan the German Guy » Sun Dec 30, 2012 6:15 am

Not having access to the rules and lists for Japanese armies, I still cannot help but think you're picking an army as you would with a European-style force, for direct, kinetic, force-on-force confrontation. Japanese tactics relied VERY heavily on surprise, infiltration, deception and use of terrain, owing to the fact that the Asian school of thought in warfare differed radically from the classic, European one - that and the fact that the prevalent terrain they usually fought in prevented open-field, fire-and-maneuver battles and lent itself greatly to small-unit engagements.
Also, fortifications played a great role in any defensive Japanese battle plan, as they were masters of constructing excellent and well-camouflaged earthworks in short time. Think: Viet Cong on steroids. Yet, any sort of fortification is absent from your list.

I'm thinking an infantry-heavy force with a special emphasis on combat engineers (as they were the primary assault infiltration specialists) with numerous mortars and other light support, might be closer to the theme and spirit of the original Japanese army.

(Again, I do not know if this is accurately represented in the rules, of if the designers just screwed that part up.)
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Re: Japan Test

Postby Unorthodoxy » Mon Dec 31, 2012 12:58 pm

The Army Special Rules actually address a lot of what you just said.

As for the list, if you would be willing to play it against someone and report back your findings, I would be VERY grateful. I can provide you all the rules you need to play this list.

What you describe is also how I see it and that is how this is built. It is built the same way the units were when they fought.
It is considered a Mechanized Force (BTW). So it attacks infantry, but is on defense against most other threats (Just as Japan often was). The special leader has an encirclement ability I think you will like.

Early on in the Malaya campaign they had total air dominance over Britain and prettyy much shut them down. The Japanese forces had a boat load of variety in their anti-aircraft, but early on it was primarily naval guns and the Hotchkiss style guns.

I did indeed include the Combat Engineers. Their doctrine called for "30 minutes of cutting" before a main assault, which was time they allotted after bombardment, to cut wires and such which they seemed to always assume would be there.

The tanks were used to outflank and attack Artillery positions, usually at great personal cost. Such meneuvers were lightning strikes from cover of darkness if at all possible and though they might reach and kill the artillery batteries they were after, it usually meant the end of the platoon, which is why they were more often known for adding tanks on as infantry support. The Special rules for Japan include a provision for this usage of the tanks.

Lunge Mine teams were very much in keeping with the ideals of Japan, and though almost NONE of the men who used Lunge Mines were Kamikaze (in point of fact) it took quite a man to use them.

As you say, mortars were a big deal with them, and their trusty Battallion Guns (Type 92's) were always there laying down the fire. Not obvious here is that one platoon comes with a type 92 battery and the other comes with a mortar battery. So in reality this force has 3 Template attacks if you include the Air Support plus the huge Ghost Mortar barrage.

The Ghost Mortars in particular were incredibly destructive, and are the feature ranged threat for this force. So much of the force is shorter range, but the Mortars will give any enemy pause, as their payloads were tremendously huge.

It manages to be 8 platoons which I was happy about. But it needs soeone to test her out. Someone like you!
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
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Re: Japan Test

Postby Dan the German Guy » Tue Jan 01, 2013 8:05 am

Well, I would actually like to have the rules for study, but I sincerely doubt I will be able to try them out on the board any time soon. Too busy on other fronts. Yet I might be able to distill a few things out of the rules as they are. There is also, I believe, a book on the Japanese army from the Osprey series that offers a short but concise overview over their tactics. If all else fails, get yourself a good translation, with commentary, of Sun Tzu's Art of War, to immerse yourself into the Japanese school of military thought.

To be honest, my interest stems from another source, too: The force you have created closely resembles my current Volksgrenadier force: infantry-heavy, with strong gun support, mostly mortars, field guns and rocket launchers. They even have a rule that allows them a sort of infiltration move, in addition to the Stormtrooper rule. I'm trying to make do without tanks entirely, though.
It would make for an interesting mind game to see if either of these two forces would be competitive in a general game.
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Re: Japan Test

Postby Unorthodoxy » Wed Jan 02, 2013 12:35 pm

Ah, busy busy. Well hopefully it's the good type of busy.

I did indeed include the Osprey book and some other books in my research. It took a very long while to seek out the information needed to do this, so it's been several months of work already. I have gotten just one test game in which is equally disappointing. So I am going to have to step on the gas here a little and try to get more games in. Hard to do because people often want to play Tank Aces as well as regular games, and of course there are tourney practice games which meets with resistance since they no doubt want to play against a force they would actually see instead of a force I created from the ground up!

I had hoped to get input from people playing the list instead of those facing it but it may be that I have to play the Japanese side myself until more people develop an interest in playing the role. There is one really nice guy here, BlueLion, who loves Japan history and enjoyed helping me out with it. I am hoping he'll keep playing AS Japan for me. He's got an American force he's working on so that conflicts, but I am hopeful. =)
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
Unorthodoxy
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Joined: Mon Jul 09, 2012 10:53 pm

Re: Japan Test

Postby Dan the German Guy » Fri Jan 04, 2013 9:53 am

Wait a minute, you actually designed that army from scratch? I was unaware. In that case, let me express my sincere respects for the amount of work that went into it. I'd still like to see the rules. Maybe I can contribute something.
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Re: Japan Test

Postby Unorthodoxy » Sat Jan 05, 2013 1:05 am

Dan the German Guy wrote:Wait a minute, you actually designed that army from scratch? I was unaware. In that case, let me express my sincere respects for the amount of work that went into it. I'd still like to see the rules. Maybe I can contribute something.


Yes I did. I work on it every night really. Just about an hour or two late at night, like now. Sometimes if things are slow at work I'll work on it there (dont tell the boss). Reality is, its about ready as far as a broad list goes. Individual armies and things like that will require yet more work (and I kind of am working on that now). So its a work in progress but I do enjoy the labor of love.

PM me your email address and I can send you the info for this list.
Hold out bait to entice the enemy. Feign disorder, and then crush him.
-Sun Tzu, the Art of War
http://www.40kunorthodoxy.blogspot.com

Never interrupt your enemy when he is making a mistake.
-Napoleon Bonaparte
Unorthodoxy
Major
 
Posts: 4889
Joined: Mon Jul 09, 2012 10:53 pm


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